Posts

October Update

Image
Time for an update! Regression 4 goes VRAL Regression 4 is available on MMF VRAL until October 26th as part of a solo exhibition for the platform! Watch the film on their website , alongside a wonderful in-depth interview with Matteo Bittanti. I'd like to thank everyone from the MMF VRAL team for having me again! It's such a pleasure being part of MMF and MMF VRAL! TRIGON (INCANTARO) Update As shared in previous blog posts, a experimental visual study of the Nintendo Gamecube version of Harry Potter and the Chamber of Secrets has been in the works. I have a couple of new insights to share about this project. The current name for the project was 'Trigon'. I still used it as a bit of a work in progress name, and I have been finally able to give it a definitive name. The film will be called 'Incantaro', a word play on Incantare; the Latin name for Incantation, which is quite fitting for a film taking place in the Harry Potter universe.  Editing-wise, I am excited ...

RELEASE: Regression 4

Image
      It has been three years since Regression 3 was released; the (currently) last installment in the on-going Regression saga. Highlighting the airspace of the Grand Theft Auto V map and clocking in at 9 minutes, it was well received and was featured on a number of international film festivals. It's time to break the silence and to present the next step forward for the Regression-saga. Time for a visual upgrade. Time for a technical upgrade. Time for a runtime upgrade. Time for a new direction. Time for a new and exciting trilogy. Today marks the release of the first installment in the second Regression-trilogy: Regression 4.  Regression 4 marks the return to the ever expansive and vibrant Grand Theft Auto V map by conducting a highly experimental and cinematic exploration by using water as its primary perspective. The film explores the the many water bodies found within the game, its marine life and a number of hidden secrets scattered underneath Los Santos and Bl...

Re-Release: Pixelation is back!

Image
  Pixelation is back! It's been six months since its disappearance, but it's back: bigger, bolder and better than before. Pixelation and DEPTHMAP were the only two films that have not been re-uploaded over the course of spring because of their respective original soundtracks. Now I am just wondering: Is this a re-edit of a re-edit? Wow. Anyway. The original Pixelation was released in 2020 and served as a experimental short consisting of shots taken from three old machinima's I produced in 2010 and 2011 called APPOV, APPOV Trailer and Hero. The film shifted from a frag movie/skill-based approach towards a more experimental and mysterious mood-like short film in the process.  For the 2023 re(re?)-release,  I expanded upon everything a bit in both the audio and video department. The visuals are (at least in my opinion) a bit more appealing and now truly capture the experimental essence and tempo of what Pixelation should entail, and the soundtrack has been expanded from a ...

Regression

Image
 

RELEASE: Breaking Magical Boundaries (APPOVTALK 3)

Image
Camera manipulation during one of the many spell-challenges found within Harry Potter and the Chamber of Secrets (2002) Trigon: it's a name that has been dropped quite a few times over the past few months. It refers to an upcoming experimental machinima and visual study of the 2002 GameCube port of 'Harry Potter and the Chamber of Secrets' that is set for a current release in late 2023. It is said to be my first 'console-based' machinima as it was solely created within the Dolphin GameCube/Wii Emulator and with the aid of two of its built-in features: "The Custom-Texture Feature" and the "Free Look Camera". While the former sounds fairly straightforward, the latter allows the user to break loose from the in-game camera with the click of a button and explore their surroundings at their own pace and interest. Furthermore, although limited, the feature allows for deeper control of said camera with simple rotation, position, FOV and speed controls; a...

Summer Production Plans

I wanted to use this opportunity to briefly discuss my upcoming plans regarding production for the remainder of the year. A number of things are in the works. I want to use this post to clarify everything a bit; to let you know where I am in the production/post pipeline on each of 'em and what you'd be able to expect for 2023. A number of these projects have silently slid into post-production already. I have kind of decided to stop using any sort of planning and just to approach projects as open-minded as I possibly can and whenever I can. A lot of progress has been made with the projects over the past three months, just not as much as I wanted to with work, learning, programming and life happening, Each of these represent their high's, low's and levels of stress. I hope this might explain the extended time between blog posts and releases. Please bear with me on this. I will try to keep the update as short and swift as possible. Here goes: Production for a number of pro...

Breaking Magical Boundaries - Take 2

Image
 So, last Friday, Saturday and Sunday I wanted to conduct three livestreams concerning APPOVTALK #3 - Breaking Magical Boundaries. Unfortunately I had to cut the first live stream short and cancel the remaining live streams earlier due to technical difficulties. Although I did not experience many problems during the dress rehearsals I did experience quite a few frame rate drops during the stream. Live troubleshooting did not give the desired effect. I went ahead and purchased a Shadow (a private cloud based gaming pc) for a month and did some additional testing last night. I even pushed it to the extreme by streaming and recording simultaneously and did not receive a single frame rate drop since the emulator is running on an external machine.  Therefore, it's time for take 2 for the Breaking Magical Boundaries live streams (and take 3 to get this entire show on the road). I've set the livestreams for: Part 1               Wednesday May 1...

May Update

Image
[The APPOVTALK #3 live streams have been cancelled due to technical difficulties. During various dress rehearsals I was able to stream the game with little to no issues, but unfortunately I experienced extended frame rate drops throughout the first stream Friday night. This has led me to cancel the streams as they do not reflect the quality I aim to deliver, no matter if it is an APPOVTALK or a feature film in that regard. Rest assured, APPOVTALK #3 was recorded a couple of weeks ago already but I wanted to re-do it through a live stream in order to improve the previous run and to have some kind of interaction with viewers while doing so. I will still try to fix OBS under the hood, perhaps a different encoder will do wonders, but for now the streams are off the table] A couple of days ago I shared some screenshots of a new, upcoming project on my Instagram . Allow me to introduce: TRIGON, an experimental visual study of the GameCube port of Harry Potter and the Chamber of Secrets. Simi...

April Update

It's been another month. Lots-a-stuff happening. So here we go! My future in using social media I said in the last post I considered using Vimeo to upload short trailers and snippets of my work in order to still give it somewhat of a purpose. I decided to come back from this decision. In the next weeks I will upload a short channel trailer there for A Pixelated Point of View and that will be about it in terms of Vimeo's use. From now on,  YouTube will be the main place for me to upload all of my work. In terms of other social media platforms, eventually,  the majority of my accounts (except YouTube) will be gone and be implemented in the A Pixelated Point of View website in some way. Once the A Pixelated Point of View Website is up and running (most likely in 2024), it will replace my Instagram, blogger and Behance and all of those accounts will be deleted. I want to have a minimal presence on the web myself and speak through my work, so to say. It also allows me to have one, ...

March Update: The Abrupt Edition

It's time for a highly needed and somewhat abrupt update to discuss a couple of matters that have been going on the past few days. To put it bluntly: I have taken all of my machinima work offline until further notice from YouTube, Vimeo, Behance and FilmFreeway. To answer the lingering 'why?',  I will need to go a bit more into detail. Earlier this week I have received a notification from YouTube stating that AR3NA and the trailer for AR3NA were taken offline due to a copyright claim from one of the artists whose music was featured in both projects. The film was not simply unlisted. Instead it was removed from YouTube in its entirety and the channel received a copyright strike. In my opinion it was quite a harsh first choice to make considering my e-mail address is open and accessible on the Channel Page to discuss matters like this. Copyright holders actually have a choice to first contact the person privately or send a 7-day notice first, which would've been the more ...