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Showing posts from October, 2022

RELEASE: APPOVTALK #02 - Creating Pixelated Soundwaves

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After eight months it's time for a new installment in the APPOVTALK series. Episode two steps away from the Quake universe (just for now) and discusses the highly popular online game 'Habbo Hotel' in tandem with one of its most popular features from the past: 'Trax'. APPOVTALK 2 briefly discusses the roots of the hotel, the Trax feature in general and finally follows up with a demonstration of how Trax used to work on an externally operated 2009 Habbo Retro server that showed the game just before the merger from Shockwave to Flash; which unfortunately broke the Trax composing feature irreversibly in its wake (existing songs could be played again a couple of months later - yet, no new songs could ever be produced again). The video is pretty lengthy, around 30 minutes, but I prefer this kind of format as it allows me to truly speak my mind so to say and to really dive into the matter at hand. In addition it allows me to reflect a bit on the good old days of Habbo Hote

October Update

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Custom Content, unfortunate decisions, positive progress with ARENA post-production and upcoming projects. Time for an update. First things first. Pixelated Soundwaves released last week. I really enjoyed making the album and composing all of the songs. The first reactions on the album so far are highly positive, especially within the Habbo community or with people who used to play the game. You can check out my YouTube channel if you want to give the songs a listen. Now, before I move on to ARENA, I have finished recording the second installment of APPOVTALK, which focuses on the creative process behind Pixelated Soundwaves by exploring a couple of Ableton live projects, a bit of a backstory on Habbo Hotel and also a demonstration of how Trax used to work back in 2007 inside of an externally operated classic Habbo retro server that emulates version 31 of the hotel (which released somewhere in late 2008/early 2009). Expect the format of APPOVTALK to be a lot less formal from this episo

RELEASE: Pixelated Soundwaves (2022)

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Mockup of the Pixelated Soundwaves Album ‘Pixelated Soundwaves’ officially releases on October 7th. It is the newest project (and the first one that is primarily audio-based) by A Pixelated Point of View. It is a digital, freely accessible music album that contains 12 custom made tracks with existing audio samples across various genres. In addition, the project contains a thirteenth video, a so-called ‘continuous mix’ . The total runtime of the album is approximately 45 minutes and has been composed, mixed and mastered in Ableton Live by A Pixelated Point of View.  The samples used to compose these tracks have been derived from the game ‘ Habbo Hotel’ ; an online browser game originally released by the Finnish company Sulake Oy in early 2000. The main goal of the game is to create your own virtual avatar called a ‘Habbo’ and explore the premises of the digital hotel. Players can also visit public spaces or the private rooms of other habbo friends, play games, make new friends, trade,