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Showing posts from April, 2022

Source Filmaker testing

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Source Filmmaker is a perfect example of a piece of software that I really wanted to learn to utilize, but never got around to actually doing it. Back in 2012 when the beta was released I was extremely eager to dive in like many, but then I discovered how steep the learning curve of the software really is. Every couple of months I would boot it up, put a few models in and close it. Now that I have been exploring the Source engine for the past couple of months by learning Hammer through books and tutorial video's, the SFM does not seem to be that daunting anymore. The tutorials shared by many on YouTube actually make sense now. I remember I'd watch a particles tutorial on Source and the SFM and I would just be left speechless at the end because I had no idea what step 1 was again. Now I'm finding my way around it. Yesterday I finally created my first tangible piece in the SFM with Left 4 Dead assets. The scene was filmed in L4D_garage02_lots (better known as the Crash Course