Posts

IGNIIITIION Instagib News

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      IGNIIITION 2, or IGNIIITIION INSTAGIB is now officially part of the 'coming soon' roster on the blog. Production has progressed nicely over the past weeks, which made me feel comfortable enough to share some intel about this project and to officially announce it. What is soon? Well, I am set on a late 2021 release as I hope to wrap up production in the next two weeks or so. I had a fairly consistent schedule over the past few weeks. During the early morning hours I edit the demos, set up the capture parameters and create the capturelists. During the late afternoon, evenings and nights I render everything. I've been doing this for the past couple of weeks now. I even installed remote desktop software to check up on the computer when I'm at home to make sure that everything renders out smoothly and fix problems on the go in order to save time. Sometimes I don't want to check up on the renders, sometimes I'm excessively refreshing the capture folders. Kinda d

Moar grades

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Some Grades

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Just one of the grades I am working on for IGNIIITION Instagib. It is currently in production. Demo's have been recorded. Let the renders begin.

Tech Improvements, Exhibitions and Project Updates

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It has been a couple of months. So, time for a brief new update! Quake III ... in 4K! I have used Quake III Movie Maker's Edition for many years now and within many of my Quake III machinima projects. While I knew it was possible to render footage with this mod on 2K or 4K resolutions or even beyond that, I never managed to get it to work for some odd reason. This is why 1080p remained the golden standard for me for a long time in terms of Quake machinima. Fortunately, I'm happy to share that I finally managed to get it to work, which means that if everything goes according to plan, IGNIIITION Instagib will be released in 4K DCI resolution. At least, on YouTube that is. It does not count for other games at this moment, but it's a great start for future work.   IGNIIITION @ Ever Art Contemporary Art Weekend (Moscow, Russia) IGNIIITION is currently part of the exhibition 'Game Junction' at Khodynka Gallery in Moscow. During July 1st and August 22nd of this year, you

Release: IGNIIITION (2021)

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This post marks the release of ‘IGNIIITION’, a one-minute Quake III Machinima that showcases an experimental representation of a 1-vs-1 duel. This project expands on my on-going ideas and experiments behind the ‘further implementation of Quake III gameplay’ and ‘use of Quake III depth of field maps’. The film represents three protagonists (two fighters and the map itself) within a single level, filmed from a multitude of angles and viewpoints and aims to highlight the ‘Tournament/1-vs-1’ game mode found within Quake III. Depth of Field maps make their return once again in IGNIIITION. After serving a main purpose as film footage within DEPTHMAP and DEPTHMAP NEXT respectively, the depthmaps serve an aesthetic role this time as they have been applied within the color grade. After introducing representations of game modes within Quake III Arena last year by using Capture the Flag modes within Hyper Reality, IGNIIITION serves as a follow-up for this particular design by u