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RELEASE: Incantaro

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   Incantaro Today, we'll be traveling back in time. Twenty-two years to be exact; to relive past events of when the Chamber of Secrets was re-opened. A past, relived, once again, as today marks the release of 'Incantaro': an experimental visual study and outlook on the 2002 rendition of the Harry Potter universe found within the GameCube port of 'Harry Potter and the Chamber of Secrets' . Developed by Eurocom and Published by EA in November of 2002, Incantaro is my very first console-based machinima project and sheds light on a game that is considered for many, myself included, a hidden gem, somewhat underrated and a highly personal favorite. The name Incantaro is a word-play on the word incantatum, which is quite fitting for a film taking place inside of the Harry Potter universe. The film was recorded solely inside of the Dolphin emulator, a piece of software that allows users to play Nintendo GameCube and Nintendo Wii games on a computers. While doing so

February Update (Huge)

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It's time to catch up on what is going on behind the scenes! There's quite a bit going on, so let's start right away. A new milestone for Incantaro The edit for Incantaro has been definitively locked last weekend after the grading process was completed on sunday alongside the final selection of shots that are to be featured in the film. This means that in terms of visuals, the film has finally been considered complete and definitive. Incantaro clocks in at a runtime of approximately seven to seven and a half minutes and uses the idea of 'burst consumption' that was described in my earlier post from October last year. The grading process was quite extensive and exhausting at times, so I do really consider this a milestone. Sometimes I was grading shots for hours on end that literally lasted four to ten frames, which could make feel the progress real slow at times. Yet, in the end, it was all worth it when all the shots were neatly lined up on the timeline.   I always

Welcome back, Miami

 3731 days ago, on September 17th, 2013, a little bit over ten years ago, we witnessed videogame history with the release of Grand Theft Auto V. As quoted by IGN reviewer Keza MacDonald at the time: "it pushes the Xbox 360 and PlayStation 3 further than it has any right to, and it looks incredible.". I vividly remember all the different gameplay trailers showing up in my YouTube feed, me restlessly rewatching all of them to catch a glimpse of the tiniest details and potential things to come. Having spent hundreds of hours in the virtual rendition of NYC, Grand Theft Auto V was the new pinnacle of open-world gaming. I normally don't care much for pre-orders. The amount of games I have pre-ordered in my life can literally be counted on one hand. The first game was Pokemon Diamond for the Nintendo DS in 2007, which conveniently released a mere 3 days after my birthday. The second game I have pre-ordered was the deluxe/collectors edition of Catherine (game developed by Atlus

October Update

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Time for an update! Regression 4 goes VRAL Regression 4 is available on MMF VRAL until October 26th as part of a solo exhibition for the platform! Watch the film on their website , alongside a wonderful in-depth interview with Matteo Bittanti. I'd like to thank everyone from the MMF VRAL team for having me again! It's such a pleasure being part of MMF and MMF VRAL! TRIGON (INCANTARO) Update As shared in previous blog posts, a experimental visual study of the Nintendo Gamecube version of Harry Potter and the Chamber of Secrets has been in the works. I have a couple of new insights to share about this project. The current name for the project was 'Trigon'. I still used it as a bit of a work in progress name, and I have been finally able to give it a definitive name. The film will be called 'Incantaro', a word play on Incantare; the Latin name for Incantation, which is quite fitting for a film taking place in the Harry Potter universe.  Editing-wise, I am excited

RELEASE: Regression 4

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      It has been three years since Regression 3 was released; the (currently) last installment in the on-going Regression saga. Highlighting the airspace of the Grand Theft Auto V map and clocking in at 9 minutes, it was well received and was featured on a number of international film festivals. It's time to break the silence and to present the next step forward for the Regression-saga. Time for a visual upgrade. Time for a technical upgrade. Time for a runtime upgrade. Time for a new direction. Time for a new and exciting trilogy. Today marks the release of the first installment in the second Regression-trilogy: Regression 4.  Regression 4 marks the return to the ever expansive and vibrant Grand Theft Auto V map by conducting a highly experimental and cinematic exploration by using water as its primary perspective. The film explores the the many water bodies found within the game, its marine life and a number of hidden secrets scattered underneath Los Santos and Blaine County. Fu