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Showing posts from May, 2022

APPOVTALK#1 - Experimental DepthMap Use in Quake III Arena

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At the beginning of the year I started producing APPOVTALK video's. APPOVTALK is a format that highlights/discusses various aspects of machinima making in general, videogames related to machinima or specific aspects that are related to or found in my work. The first episode was released last february and explores in depth (haha. get it? DEPTH...) what role depth of field maps played in three recent Quake III Machinima's: DEPTHMAP, DEPTHMAP NEXT and IGNIIITION. The video is nine minutes long and highlights three different examples. The first example showcases using a depthmap as primary footage. The second example showcases the combination or depthmap and original footage, and the last example explores secondary roles for depth of field maps, such as for color grading or visual effects. The tone of voice is a bit too formal for my liking in this episode, but truth is that I originally recorded this for research on the PRESS START project in the UK. Any new APPOVTALK episodes wil

Random 3DS Captures

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Right. So I was cleaning out my computer earlier today and came across a folder with random screen captures made on my now late Nintendo 2DS XL that I made with Luma3DS. It's a bit of random stuff, specifically from Animal Crossing New Leaf. Thought it would probably be fun to share it. Enjoy all of the randomness. Gotta love these random lines from the characters. Don't ever change, Anchovy.

Exhibitions in May 2022

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After four (!) works were featured in the official selection of the Milan Machinima Festival last March, I have two more announcements to make in terms of exhibitions and festivals that will take place this month. ALC VIDEOART FESTIVAL, ALICANTE SPAIN (5-14 MAY) IGNIIITIION Instagib and DEPTHMAP NEXT are part of the official selection of the ALC VideoArt Festival held between the 5th and 14th of May in Alicante, Spain. Both films will be part of a physical exhibition in the Museo de Aguas de Alicante. ATHENS DIGITAL ART FESTIVAL, ATHENS GREECE (25-29 MAY) Both installments in the DEPTHMAP series (DEPTHMAP/DEPTHMAP NEXT) are featured at the Athens Digital Art Festival, held in Athens Greece between the 25th and 29th of May. Both films are part of a physical exhibition at Kotzia Square.

More Source Engine Experiments

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 Allright, some more Source and Source Filmmaker updates. Also a post with some more technical stuff for those interested. I've started experimenting with Source in early february, since I wanted to do more in Source Filmmaker, wanted to experiment with the Source Demo Smoother (basically the only way to create cinematic playbacks of demo's pre 2012, before SFM was officially released by Valve) and eventually I wanted to move on to making my own maps and models for machinima in Source. Learning Source and understanding Hammer has been a very interesting process so far. And to be fair although I've experimented a lot I have not yet built a custom map of my own. For some reason that's just the way how I like to do things. Just spending hours on decompiling maps, reading books, watching tutorials, reading mapping forums/discords/blogs, loading game maps in Hammer and understanding how they consist of various brushes and in/outputs is more interesting to me and also in addi