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Showing posts from December, 2022

Closing Words for 2022

 Another year over. Another one has just begun. 2022 is almost at its end and it has been a very interesting year. This year saw the release of four projects (ONRIDE, DUSK, Pixelated Soundwaves and AR3NA) and many of these projects were a first. ONRIDE, for instance, was my first Valve based machinima used with the demo smoother. DUSK, was my first real Source Filmmaker project if you don't count all of the testvideo's I made over the years. Pixelated Soundwaves was the first audio-based project released for A Pixelated Point of View, and AR3NA was my first longform film and possibly the longest and ambitious film I have created so far. Wow. It didn't occur to me until I just started thinking about it. A lot of boundaries were pushed this year and a lot of projects were 'first-timers', so to speak.   In addition, a new format called APPOVTALK was established and its first two installments were released. The first episode saw me rambling about the use of depth of fie

RELEASE: AR3NA (2022)

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  Today is December 15th, 2022. Today is the day. AR3NA is finally being released. It's been a crazy year, but here it finally is: ready to be shared with the world. I can't wait to hear what you think about it. AR3NA will have its premiere at exactly 12.00PM on YouTube. The full film will be released on YouTube, behance and the blog. A shortened version of AR3NA will be featured on Vimeo due to storage constraints on free Vimeo accounts. Since I still wanted to have a release on Vimeo, I decided to create a shorter version of the film for that specific platform AR3NA (or ARENA) is an experimental machinima and visual study produced by A Pixelated Point of View within the game Quake III Arena (1999) by ID Software. With a production time of almost one full year, this is the first ever longform/feature film project to be released by A Pixelated Point of View.  AR3NA is a visual study about Quake III Arena; its environments and its textures. A deeper critical look at over two-hun

AR3NA - OFFICIAL TRAILER

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AR3NA has been completed. The film will automatically premiere on Thursday December 15th, 12PM Central European Time on YouTube. A four minute shortened version of the film will release on Vimeo. A release post will be shared on the blog the same day and will contain more information regarding the project. A shorter version on Vimeo. Why? This is due to storage constraints on Vimeo. Although I was able to release the entire film on Vimeo if I were to render it with a 1mbps bitrate; the final result would not meet my expectations as it would be extremely pixelated and unrecognizable; especially during fast motion moments. By releasing a shorter version on Vimeo, I'd be able to provide a release on both platforms that both meet the quality I have set for my releases. The Vimeo version also contains a 'call to action' to the full film on YouTube. The full film will also be viewable on the Internet Gaming Movie Database (igmdb.org) Please find the trailer for the film down belo