Announcing DEPTHMAP NEXT

 


A Pixelated Point of View is thrilled to announce that a direct sequel to ‘DEPTHMAP’ (2019) has been in production since september. The project is currently in the post-production stage and will carry the title ‘DEPTHMAP NEXT’. The film is set for release in december 2020 and will be released on YouTube, Vimeo, Behance and Blogspot.

The original film ‘DEPTHMAP’ was released in late october 2019 and positively acclaimed by audiences across a multitude of disciplines. From professionals in the Machinima and motion picture field and Quake III players, towards media and film enthusiasts alike. Futhermore, the original ’DEPTHMAP’ was featured on the Milan Machinima Festival 2020; which was held online this earlier this year within Milan, Italy. The original film was approximately 2 minutes in runtime, and primarily consisted of grainy and black and white Depth of Field maps generated by Quake III Movie Maker’s Edition. The film consisted of a timed-edit on a experimental music track, composed by ‘YRROW’. Footage was crafted out of first person gameplay, third person gameplay and experimental camera shots and edited in a expressionistic and experimental manner. The original DEPTHMAP can be found underneath. For more information and credits on the original film, click here.
 

The start sign of crafting 'DEPTHMAP NEXT' was originally initiated thanks to the strong positive response that the original film had enjoyed together with new, exciting ways of implementing Quake III Depth of Field maps that I researched over the months after its initial release. Just as the original, ‘DEPTHMAP NEXT’ aims to explore ‘the familiar’ and ‘the new’ within Quake III Arena (1999) from a experimental and expressionistic perspective. This is achieved through the use of grainy, sinister and unsettling black-and-white depth of field maps. This second installment particularly emphasizes the use of third-person chase footage, higher levels of experimental camera movement, longer runtime and a technological extension towards layering and inversion techniques by combining the original footage and its corresponding depth of field map altogether.

DEPTHMAP (2019) and DEPTHMAP NEXT (2020) purposefully shed new perspectives on a timeless classic, push the bar towards its cinematic representation and change existing associations originally taken for granted.
 

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