Posts

Showing posts with the label News

Summer Updates, DJ Sets and News Items

Image
  Good morning everyone, or as Jiyo would say: hi poggies ~ . Last week was mental. Code orange was officially declared by government  (no football pun intended, because if it were, code orange would last for at least a few more days). Code red didn't want to be left out and thought: 'that's cute, hold my beer', with the weather reaching temperatures almost 40 degrees and beyond. We've had two of the craziest thunderstorms coming over the city in years. Temperatures have luckily returned to much more digestible numbers. This blogpost is pretty much going to be another caffeine-fueled rambling madness (in luckily an air-conditioned teachers lounge). I love it.    Everything summarized, it's been quite an interesting period over the past few months. Ever since I dove into the rabbit hole that is known as VRChat somewhere last February, I've been spending quite a lot of time within its virtual realms (see previous blogpost). I still keep uncovering new things e...

Streams and Projects

Image
Here goes another update, in true minimalist fashion : Regression 6 The offline edit has been locked. The film is currently clocking at around one hour and 3 minutes. As shots will probably still be toned down a bit in length during online post-production I am aiming for a runtime of approximately 55-60 minutes. Around 3 minutes worth of footage have been graded so far, but I will go ahead and re-grade everything as I am not completely satisfied with the results as they are right now.  I conducted a livestream last year during the production process of Regression 6. During the stream you will see me move around the map causing some shenanigans and manipulating the camera for shots that will be used for the actual film. Quick heads-up: the intro video consisting of GTA IV shots consists of actual Regression 6 footage! CHARADE Sessions I'm admitting it: I've spent too much time inside of VRChat recently. I came across some VRChat DJ's two months ago and was blown away by th...

Regression 6 - Production Update

Image
A quick production update regarding Regression 6. Production has been completed between 60-65%. I still have to dig through approximately 300-400 demo's before I am able to move on towards post-production. A couple of weeks ago I conducted a live stream during which I did some live work on Regression 6 by capturing new shots. I guess it's somewhat of a rare behind-the-scenes look as I normally never have done this kind of thing before. Maybe it's of interest, maybe it's super lame and uninspiring as most of my creative process happens in my head. You'll see me move the camera around and say "yes, this looks good". Anyway, I dunno. You're to judge.      Please find some new stills underneath. These were directly taken from the footage and are unedited:     Psst. There's one more thing. You've probably seen moving images of raw Regression 6 footage at the start of the stream. Want to see them in full screen? You can find them underneath:    

Regression 6 summer update

Image
Here is a quick summer update regarding Regression 6. These are raw shots directly from the Rockstar Editor. I have been able to make some decent progress over the past few weeks and hope to continue doing so over the next few weeks. In terms of shot creation, I think I have been through 20-25% of all the demo clips. Still a significant amount of demo's to dive through though, but, hints of the final film are slowly becoming visible. Later this year I will post another update regarding the current state of affairs. Have a great summer everyone!

More Regression

Image
 

February Update (Huge)

Image
It's time to catch up on what is going on behind the scenes! There's quite a bit going on, so let's start right away. A new milestone for Incantaro The edit for Incantaro has been definitively locked last weekend after the grading process was completed on sunday alongside the final selection of shots that are to be featured in the film. This means that in terms of visuals, the film has finally been considered complete and definitive. Incantaro clocks in at a runtime of approximately seven to seven and a half minutes and uses the idea of 'burst consumption' that was described in my earlier post from October last year. The grading process was quite extensive and exhausting at times, so I do really consider this a milestone. Sometimes I was grading shots for hours on end that literally lasted four to ten frames, which could make feel the progress real slow at times. Yet, in the end, it was all worth it when all the shots were neatly lined up on the timeline.   I always...