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RELEASE: Regression 5

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It has been eight months since the release of Regression 4 last september. At the time of release it marked the start of a new, exciting era for the Regression film as they enjoyed a new and exciting major technical upgrade compared to the first three installments with the introduction of 4K DCI resolutions and higher levels of cinematic grading . With a runtime of 13 minutes, a new exciting angle of interest within the boundaries of 'movement' and overall fantastic reception, Regression 4 became a new groundbreaking entry in this highly acclaimed machinima series.  Now, 8 months later, it's time to release Regression 5: an experimental 'fly-on-the-wall' visual study of the Grand Theft Auto V map seen through the perspective of a (hot-headed) taxi driver. The game's vast map is explored this time from the view of a single taxi cab, similar to the submarine approach found in Regression 4 but with ever-changing surroundings and weather. The runtime of the film has

More Regression

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RELEASE: Incantaro

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   Incantaro Today, we'll be traveling back in time. Twenty-two years to be exact; to relive past events of when the Chamber of Secrets was re-opened. A past, relived, once again, as today marks the release of 'Incantaro': an experimental visual study and outlook on the 2002 rendition of the Harry Potter universe found within the GameCube port of 'Harry Potter and the Chamber of Secrets' . Developed by Eurocom and Published by EA in November of 2002, Incantaro is my very first console-based machinima project and sheds light on a game that is considered for many, myself included, a hidden gem, somewhat underrated and a highly personal favorite. The name Incantaro is a word-play on the word incantatum, which is quite fitting for a film taking place inside of the Harry Potter universe. The film was recorded solely inside of the Dolphin emulator, a piece of software that allows users to play Nintendo GameCube and Nintendo Wii games on a computers. While doing so

February Update (Huge)

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It's time to catch up on what is going on behind the scenes! There's quite a bit going on, so let's start right away. A new milestone for Incantaro The edit for Incantaro has been definitively locked last weekend after the grading process was completed on sunday alongside the final selection of shots that are to be featured in the film. This means that in terms of visuals, the film has finally been considered complete and definitive. Incantaro clocks in at a runtime of approximately seven to seven and a half minutes and uses the idea of 'burst consumption' that was described in my earlier post from October last year. The grading process was quite extensive and exhausting at times, so I do really consider this a milestone. Sometimes I was grading shots for hours on end that literally lasted four to ten frames, which could make feel the progress real slow at times. Yet, in the end, it was all worth it when all the shots were neatly lined up on the timeline.   I always